[ Legacy of Kain: The Lost Worlds ]

The Undercity and The Temple

article by Ben Lincoln

 

Having obtained the Shift-at-Will ability in The Aftermath of The Chronoplast, Raziel would have been equipped to enter the previously inaccessible complex underneath the Citadel. This area and the Temple which it led to were the home of The Priestess and her cult of vampire-worshipping humans.

Temple and Chapel Textures
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These textures, graciously provided by series artist Daniel Cabuco, illustrate some of the material that was deleted along with the Temple area (the Chapel is still present, but without as much detail). Note the defaced images of the Sarafan, and the mural depicting the impaled vampires from the introductory FMV of the original Blood Omen. In addition, the last two (which Daniel referred to as "only the Shadow knows...") are an early idea he had to increase the creepiness of the Spectral Realm. That effect was removed before release because the limited texture memory of the original Playstation didn't have enough room.

 

The specifics of how Raziel would have entered the Undercity are uncertain. There are quite a few potential doorways in and around the Citadel. Once inside, the gameplay has been described by members of the Soul Reaver development staff as involving raising and lowering water levels - similar to one of the puzzles which remains in the final version.

A handful of screenshots of the Undercity were published by a gaming magazine which mistakenly identified them as a "stone tower". They reveal the potentially massive scale of this area. Two rooms which were part of the Undercity are also present (but unused) in the data file for the game - city 10 and city 11. One is a short corridor which connects to the other - a sizeable reservoir of water. The reservoir seems to be one of the water-level puzzles; once Raziel has jumped off the ledge at the top, it is impossible for him to reach it again.

The reservoir also exhibits some of the visual problems that were apparently one of the main reasons the Undercity was cut from the game. In the PC and Playstation versions of the game, its roof flickers in and out of visibility. Supposedly much of the area had problems with its geometry, and would have required an impractical effort to correct it.

The visual style for the Undercity was based on Giovanni Piranesi's "Carceri" ("Prisons") series of prints, which were produced in the mid-18th century. Although the area was deleted from Soul Reaver, the same concept would later be reborn in the form of the Treasure Vault level of Uncharted: Drake's Fortune.

 
[ Beneath the City ]
Beneath the City
[ Beneath the City ]
Beneath the City
[ Beneath the City ]
Beneath the City
[ Beneath the City ]
Beneath the City
[ A deleted gateway to the Undercity? ]
A deleted gateway to the Undercity?
[ City 11 ]
City 11
[ City 11 ]
City 11
[ City 11 ]
City 11
[ City 11 ]
City 11
[ City 10 ]
City 10
[ City 10 ]
City 10
[ City 10 ]
City 10
[ City 10 ]
City 10
[ City 10 ]
City 10
 
 
Video
File Size Author
The City 10 and 11 Rooms 13 MiB Ben Lincoln
Video footage from the Dreamcast version of Soul Reaver.
 
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