"Time fades even legend..."
- Kain, describing the Soul Reaver
Every great story is pared down from a larger concept. The reasons vary, but the result is the same - a catalogue of the things that might have been.
This website is dedicated to preserving the deleted and altered material from the Legacy of Kain series of videogames. It is also a repository for the tools that are necessary to explore the remains of those Lost Worlds.
Because of the nature of the material discussed here, there are frequent plot spoilers for all of the games in the series. Even sections about earlier games in the series may give away the secrets of the later episodes.
|More Soul Spiral updates|
This is probably going to be the last Soul Spiral update for at least a few weeks. My next big goal with it is to rewrite some of the low-level code which is making it difficult to support games based on engines other than Gex.
|Posted by Ben Lincoln, 2018-10-08 @ 18:00|
|Soul Reaver on the Dreamcast, part 1|
I've been revisiting the Dreamcast versions of Soul Reaver, and finally figured out how the filename hashing works in them. It's different from every other version of the game, as well as the sequels. As a result, I was able to add full filename support for all Dreamcast versions of the game that I know of (including the demos, and the German beta build) to the newest release of Soul Spiral. It also adds some additional hashes for Defiance, courtesy of Andrew Fradley, and hashes for the PC demo version of Soul Reaver 2, and it will do a better job of identifying a number of uncommon versions of various games.
As part of the process of determining the filenames, I discovered that the Dreamcast version includes four pieces of music which don't appear to be present on other platforms. They appear to be specific to the Stone Glyph and Sound Glyph areas, and (like the music for the other areas) have both Spectral Realm and Material Realm versions.
|Posted by Ben Lincoln, 2018-10-06 @ 13:45|
In my last update, I unintentionally left out credit for the work that John Doom had done in reverse-engineering the data files for Blood Omen 2. His information was a critical resource when Andrew added support for that game to Soul Spiral. I've released an updated version of that tool which includes the proper credit, and apologize for my oversight. It also does a better job of recognizing files in most versions of Defiance thanks to Andrew. I've got support for additional Crystal Dynamics games in the works, but it's going to take awhile longer to get that implemented because of some bad decisions I made when I wrote the original version of the software.
We're still looking for prerelease versions of the games, as mentioned previously, and are willing to pay for them if necessary. In particular, while donations would be greatly appreciated, we're currently willing to pay US$1000 each for original discs (i.e. sent to reviewers) containing versions of Soul Reaver from April 1999 or earlier, as long as we don't already have them. I know there are at least a few of them out there, and given the age of the discs, it's critical to preserve them properly so that the contents aren't lost. I have the equipment and software to do this.
|Posted by Ben Lincoln, 2018-09-23 @ 16:45|
|A few long-overdue updates|
It's been almost four years since I had a chance to post new content here, but I'm pretty excited about some things that we have in the works. There will be more to come over the next two years.
I discovered Walt Disney World Magical Racing Tour while looking through old PlayStation demo discs, and did not realize until that time that it was made using the Gex engine. It appears to be a fork of the version from either Akuji: The Heartless, or Gex 3: Deep Cover Gecko, and does not appear to incorporate any of the extensive changes made to the engine for Soul Reaver and later games. I was very surprised to look in the credits and find that it was directed by Glen A. Schofield, who would later go on to direct Blood Omen 2 and serve as executive producer for Dead Space (one of my favourite series for that generation of consoles).
We're hoping to add support for additional titles and versions in the months ahead.
If you're interested in helping us out (not just with Soul Spiral, but with other tools and content), and are in possession of prototype/prerelease versions of any of the following games that you don't mind selling (or donating/lending/etc.) to us, please get in touch with me using the Contact form. Versions for any platform would be extremely helpful. We've managed to collect a number of them already, but know that there are others out there.
|Posted by Ben Lincoln, 2018-07-04 @ 13:00|
|Another update to Soul Spiral|
Andrew Fradley has made some further updates to the list of filename hashes for Soul Spiral, so it can now correctly identify content in the bigfile for the NTSC Air Forge demo of Soul Reaver 2 as of version 1.7. Thanks Andrew!
|Posted by Ben Lincoln, 2014-10-04 @ 22:00|
|Updates to Soul Spiral and Only Skin Deep|
Andrew Fradley and I (but mostly Andrew) have been doing a bit of work on Soul Spiral and Only Skin Deep. The former can now correctly identify content in the bigfile for the various Air Forge demos of Soul Reaver 2, and the latter can now handle the VRM texture files from the NTSC version of that demo (not the PAL version yet).
|Posted by Ben Lincoln, 2014-09-21 @ 17:00|
|An assortment of new content|
Here's a batch of articles I've been meaning to post for awhile, but which to my dismay until now had slipped through the cracks for various reasons:
|Posted by Ben Lincoln, 2013-10-13 @ 20:30|
|Nosgoth - A new game that is really going to be released|
I've also added a placeholder section for the cancelled title Dead Sun.
There have been a number of other really interesting things that I've gotten stuck finding time to post here for the last year, and I am hoping to have them ready in a week or two. Stay tuned.
|Posted by Ben Lincoln, 2013-09-29 @ 22:30|
|Further updates to the Dark Prophecy articles, and the possibility of a new game|
After another unreasonably-long delay, I'm happy to present two additional chapters in Divine Shadow's series on The Dark Prophecy: Hylden Armour Wraiths and Earth Elementals. Please note that the delay is entirely my fault - DS had the work done in the fall of 2012, and I just haven't had time to get it ready to post since then.
In addition, Raina Audron wrote to me with some very interesting news: the evidence is mounting that a new Legacy of Kain game is nearing release. As most fans are aware, there have been quite a few rumours over the years that a new game was in development, and we know that at least one of these (The Dark Prophecy) was a genuine work-in-progress which was canceled. What makes this time different is that a domain name (warfornosgoth.com) has been registered (although it is only hosting a blank page as of this writing), and technical information in Valve's Steam software as well as AMD patches make reference to the game (alternately referred to as "War for Nosgoth", or simply "Nosgoth"). This is not an official announcement or a guarantee that the game will actually be released, but it will be interesting to see if it makes an appearance at E3 later this month, or at PAX in late August/early September.
For anyone who's curious why I've been too busy to update TLW more frequently, it's because back in March of 2012 I switched careers from systems engineering to information security. It's been really great to be able to use my reverse-engineering and hacking skills professionally, but it hasn't left a lot of time for other things. Fortunately, I've always intended TLW as more of a historical account, as opposed to a news source :). There are a number of things I've been meaning to add for some time, though, and while it may take longer than I intended, they will appear sooner or later.
|Posted by Ben Lincoln, 2013-06-02 @ 22:00|
|Previously-Unseen Footage of Turel's Territory|
Brazilian fan Thiago Paulino tipped me off to a fantastic discovery - a previously-unknown video of Soul Reaver which contains footage of The Turelim Clan Territory which (to my knowledge) does not appear anywhere else. You can find some screenshots and download the entire video in the Video Demo - 1999-03-16 article. Thank you, Thiago!
A few people have also written in to let me know that the PC version of Soul Reaver is now available from GOG.com. This is great news if you've been trying to find a legitimate copy of the game and coming up empty.
|Posted by Ben Lincoln, 2012-05-28 @ 02:00|