Hidden within the game program is a function of the monster objects called "Possess Next". It is believed that this is a relic of the deleted Possession ability in Soul Reaver, and not an indication that Soul Reaver 2 was ever intended to include a similar power for Raziel.
As with Possession in the PC version of Soul Reaver, while the camera can be bound to an enemy instead of Raziel, it is not currently possible to bind the controls as well, making this more of a curiousity than a particularly useful effect.
The video at the end of this article includes footage of this function being used.
The codes below replace the unused "Save Current Game" option in The Debug Menu with "Possess Next". If it is not immediately obvious, the Debug Menu codes (including the Secondary Menus code) must be enabled in addition to the Possession codes.
As with any cheat device codes, please be aware that using these can result in problems with gameplay. Do not save your game unless you're willing to accept the potential consequence of having to start over from the beginning.
|Soul Reaver 2 (PS2 - NTSC)||Author: Ben Lincoln|
|Enable Possess Next Function||1CBA1210 E5634075|
|Soul Reaver 2 (PS2 - PAL)||Author: Ben Lincoln|
|Enable Possess Next Function||1CBA3950 E5634075|
|Soul Reaver 2 - Miscellaneous Deleted/Debug Elements||25 MiB||Ben Lincoln|
|A video of the possession and invisibility abilities, the full ring menu, and the textureless and wireframe rendering modes.|