Blood Omen 2 Area List, compiled by Ben Lincoln, 2002 |
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Total Areas: |
149 |
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Areas missing from released version |
13 |
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% complete |
92% |
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Level Name |
BIG file |
Description |
bossrooms/charmvampirearena |
cvarena |
Boss battle with Marcus in the Cathedral |
bossrooms/jumpvampirearena |
jvarena |
Boss battle with Faustus |
bossrooms/jumpvampirearena |
jvarena01 |
The Jump Dark Gift instruction area just after the battle with
Faustus |
bossrooms/madvampirearena |
mvarena |
Boss battle with Marcus in the Eternal Prison |
bossrooms/sarafanlordarena |
slarena |
Boss battle with the Sarafan Lord in the Hylden Gate |
bossrooms/speedvampirearena |
svarena |
Boss battle with Sebastian in the Industrial Quarter |
canyons |
cy01 |
Very beginning of the Canyons level |
canyons |
cy01a |
Mist-kill-two swordswomen area |
canyons |
cy02 |
The rockfall/axe-chick destroys the bridge cave |
canyons |
cy02a |
Cave that leads to the warehouse area |
canyons |
cy03 |
The wagon ambush area |
canyons |
cy04 |
First demon encounter area |
canyons |
cy04a |
Midway demon-infested area just past the double-doorway in
cy04 |
canyons |
cy04a1 |
The double-doorway between cy04 and cy04a |
canyons |
cy04b |
Minecart puzzle area |
canyons |
cy05 |
Two cranes puzzle area |
canyons |
cy06 |
The ghost town |
canyons |
cy07 |
The Seer's house |
canyons |
cydv |
The outside of the Device + Kain meets The Beast |
device |
devicesanctuary |
Sanctuary after completing the Device level |
device |
dv01 |
Kain returns to The Beast |
device |
dv02 |
The first bridge over lava |
device |
dv03 |
The corridor down to the big mechanism rooms puzzle area |
device |
dv04 |
The first "Hylden deploys a demon" hallway |
device |
dv05 |
The "Hylden deploys a warrior Hylden" hallway |
device |
dv06 |
The entrance to the Hylden baby factory |
device |
dv07 |
The second "Hylden deploys a demon" hallway |
device |
dv08 |
The heart-box assembly line room |
device |
dv09 |
The elevator down to The Mass |
device |
dv10 |
The Janos-encaged room |
eternal prison |
ep01 |
The intro to the Eternal Prison level |
eternal prison |
ep02 |
The first chamber of the Eternal Prison |
eternal prison |
ep03 |
Level file missing from released game |
eternal prison |
ep04 |
The Mines of Moria stairs chamber of the Eternal Prison |
eternal prison |
ep05 |
The free-floating-in-space mechanism portion of the Eternal
Prison |
eternal prison |
ep06 |
The "lower boxes from the ceiling" room of the EP |
eternal prison |
ep07 |
The "timewarp the bridge so it doesn't get broken"
room of the EP |
eternal prison |
ep08 |
The "torsos on hooks" room of the EP |
eternal prison |
ep09 |
The "charm someone down below to open the doorway"
room |
eternal prison |
ep10 |
The outside battlements of the EP |
eternal prison |
ep11 |
The "timewarp machine in flames" room of the EP |
eternal prison |
ep12 |
The burning crosses maze |
hubworld |
hubworld |
The Bonus Mode level-select room |
hyldencity |
hc_01 |
The intro cinematic for the Hylden City |
hyldencity |
hc_02 |
Level file missing from released game |
hyldencity |
hc_03 |
Level file missing from released game |
hyldencity |
hc_04 |
The elevator down to the main part of the City |
hyldencity |
hc_04b |
The "and now… we take it back" room |
hyldencity |
hc_04c |
The "fry the Invid demon" room |
hyldencity |
hc_04d |
Just past the first water elevator puzzle |
hyldencity |
hc_04e |
Deleted area? No terrain in default location… |
hyldencity |
hc_04f |
Deleted area? Black screen, no response to controls |
hyldencity |
hc_05 |
The floating boxes puzzles area |
hyldencity |
hc_05b |
The Hylden murals room |
hyldencity |
hc_05c |
The jump down into mist hallway |
hyldencity |
hc_05d |
Just past the poison-gas pillars jumping puzzle |
hyldencity |
hc_05e |
The forcefield-and-examination-table puzzle room |
hyldencity |
hc_05f |
The "release humans to distract the Invid demon"
hallway |
hyldencity |
hc_05g |
The cargo shuttlecraft bay |
hyldencity |
hc_06 |
The well-light pool room |
hyldencity |
hc_07 |
The bridge to the Hylden Gate |
hyldencity |
hc_08 |
Level file missing from released game |
hyldencity |
hc_09 |
Level file missing from released game |
hyldencity |
hc_10 |
The other cargo shuttlecraft bay |
industrial quarter |
iq_01 |
The first building of the Industrial Quarter |
industrial quarter |
iq_01a |
The "sounds like fighting below, and then a thump!"
room |
industrial quarter |
iq_02 |
Just before the "These humans never look twice at
me" cutscene |
industrial quarter |
iq_03 |
The mist-kill/old-school radio program area |
industrial quarter |
iq_04 |
The tram station, near side |
industrial quarter |
iq_05 |
The tram station, far side |
industrial quarter |
iq_06 |
The ladder up to the grate walkway w/waterfalls |
industrial quarter |
iq_07 |
High walkway with view of industrial metropolis |
industrial quarter |
iq_08 |
The first possession-through-windows sequence |
industrial quarter |
iq_09 |
The mine tunnel with falling rocks |
industrial quarter |
iq_10 |
The second possession-through-windows sequence |
industrial quarter |
iq_11 |
The large room w/minecar tracks |
industrial quarter |
iq_12 |
The blow-up-the-minecar room |
industrial quarter |
iq_intro |
Introduction cutscene for the Industrial Quarter |
industrial quarter/cinematics |
after_iq |
Unknown, presumably a cutscene after Kain defeats Sebastian |
keep |
sanctuary_keep |
Unknown, presumably Sanctuary with Vorador directing Kain to
the Keep |
keep |
sk01 |
Intro to the Sarafan Keep level |
keep |
sk02 |
Just inside the Sarafan Keep |
keep |
sk03a |
The Sarafan Symbol shadows hallway |
keep |
sk03b |
More of sk03a |
keep |
sk03c |
The empty pool w/bones |
keep |
sk04 |
Storage room |
keep |
sk05 |
The main interior of the Keep |
keep |
sk06 |
The balcony above the room with mass knights |
keep |
sk07 |
Spiral staircase room |
keep/cinematics |
kaintakesumahtosanctuary |
cutscene - Kain returns to Sanctuary with Umah |
lowercity |
lc01 |
Intro to the Lower City |
lowercity |
lc02 |
Level file missing from released game |
lowercity |
lc02a |
Alleyway to the "town square" area |
lowercity |
lc02airlock |
Replace-the-broken-glyph-battery puzzle |
lowercity |
lc02b |
"You need the password to enter!" alley |
lowercity |
lc03 |
Warehouse area |
lowercity |
lc04 |
In the sewers |
lowercity |
lc05 |
In the alley outside the guillotine and playhouse |
lowercity |
lc05a |
Outside the City Reformatory |
lowercity |
lc06 |
The sewers part 2 |
lowercity |
lc07 |
Just before the mini-gang-war |
lowercity |
lc08 |
Level file missing from released game |
lowercity |
lc09 |
Level file missing from released game |
lowercity |
lc10 |
The water/bridge/box puzzle room |
lowercity/cinematics |
kainmeetsvorador |
Sanctuary - empty but explorable even on PC |
sanctuary |
sanctuary |
Sanctuary - empty, stuck outside invisible barriers |
slums |
sl01 |
First area of the game |
slums |
sl02 |
Just before the first spiked gate that closes behind you |
slums |
sl03 |
Just before the cutscene about water |
slums |
sl04 |
Umah teaches you how to fight |
slums |
sl05 |
Learn how to shift to mist |
slums |
sl06 |
Moored-boats area of the Slums |
slums |
sl07 |
Turn-off-steam puzzle |
slums |
sl08 |
Learn to use ladders |
smugglersden/regionfiles |
sd01 |
Intro to the Smuggler's Den |
smugglersden/regionfiles |
sd02 |
Inner portion of the Smuggler's Den |
smugglersden/regionfiles |
sd03 |
Just above the wine cellar |
smugglersden/regionfiles |
sd04 |
Just outside the tavern |
smugglersden/regionfiles |
sd05 |
The cathedral area |
smugglersden/regionfiles |
sd06 |
Elevator to the industrial part of the level |
smugglersden/regionfiles |
sd07 |
Industrial part of the level, part 2 |
uppercitynew |
uc01a |
Intro to the Upper City |
uppercitynew |
uc01b |
Rotating walkway puzzle area |
uppercitynew |
uc02a |
"conduct me to the Bishop's manner on the instant!"
cutscene |
uppercitynew |
uc02a2 |
Chasing Marcus to the Cathedral |
uppercitynew |
uc02b |
Move box to reach ladder room |
uppercitynew |
uc02b2 |
Some kind of crazy game editing mode, only the sky and some
weapons are visible… |
uppercitynew |
uc03a |
First? Glyph Knight fight |
uppercitynew |
uc03a2 |
First Armoured Knight battle |
uppercitynew |
uc03b |
Black waterfall puzzle |
uppercitynew |
uc04a |
Statues in pools puzzle |
uppercitynew |
uc04b |
Next to the glyph energy conversation people |
uppercitynew |
uc05 |
Above the searchlight area |
uppercitynew |
uc06a |
"We were told to be on the lookout for a vampire!"
cutscene |
uppercitynew |
uc06b |
Inside the Bishop's manor |
uppercitynew |
uc07 |
The entrance to the cemetary |
uppercitynew |
uc07b |
Meet the Bishop |
wharves/regionfiles |
wh01 |
Intro to the Wharves |
wharves/regionfiles |
wh02 |
Outside on the docks, near the lighthouse puzzle |
wharves/regionfiles |
wh03 |
Outside on the docks, across from wh02 |
wharves/regionfiles |
wh04 |
Break the floor with a box puzzle |
wharves/regionfiles |
wh05 |
Outside on the docks, Armoured Knight round the way |
wharves/regionfiles |
wh06 |
Level file missing from released game |
wharves/regionfiles |
wh07 |
Level file missing from released game |
wharves/regionfiles |
wh08 |
Just inside the door guarded by the two caged crossbow girls |
wharves/regionfiles |
wh09 |
Box drops on thugs |
wharves/regionfiles |
wh10 |
Double Glyph Knight battle room |
wharves/regionfiles |
wh11 |
Out on the docks with the gunboat |
wharves/regionfiles |
wh12 |
Inside the tavern |
wharves/regionfiles |
wh13 |
Outside on the docks again |
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